Summary: | [RADEON:KMS:R600G] earth's oceans are wrong colour in celestia | ||
---|---|---|---|
Product: | Mesa | Reporter: | Chris Rankin <rankincj> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | acelists |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
The Earth, "OpenGL Vertex Program" rendering path
The Earth, "OpenGL 2" rendering path |
Description
Chris Rankin
2010-12-25 11:34:58 UTC
Do you still have this issue with lastest mesa ? Created attachment 44212 [details]
The Earth, "OpenGL Vertex Program" rendering path
Too much light on the oceans, perhaps?
Created attachment 44213 [details]
The Earth, "OpenGL 2" rendering path
For comparison.
For reference, I think I get correct colour on R600c - the same as previous attachment. I've just tested celestia against Mesa-git, with the following commit as HEAD: commit d2c6cef18aa37d197eb323a0795969d271d02819 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Thu Jun 2 12:42:48 2011 -0700 glsl: Fix depth unbalancing problem in if-statement flattening And I'm happy to say that the oceans are the correct colour with the "OpenGL Vertex Program" rendering path. Yay! (In reply to comment #5) > And I'm happy to say that the oceans are the correct colour with the "OpenGL > Vertex Program" rendering path. Thanks for the followup, resolving (feel free to do this yourself in the future :). |
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