When viewed with the "OpenGL vertex program" rendering path, the Earth's oceans in celestia are coloured the wrong shade of blue. (The "OpenGL 2.0" rendering path gets it right, though.)
Do you still have this issue with lastest mesa ?
Created attachment 44212 [details] The Earth, "OpenGL Vertex Program" rendering path Too much light on the oceans, perhaps?
Created attachment 44213 [details] The Earth, "OpenGL 2" rendering path For comparison.
For reference, I think I get correct colour on R600c - the same as previous attachment.
I've just tested celestia against Mesa-git, with the following commit as HEAD: commit d2c6cef18aa37d197eb323a0795969d271d02819 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Thu Jun 2 12:42:48 2011 -0700 glsl: Fix depth unbalancing problem in if-statement flattening And I'm happy to say that the oceans are the correct colour with the "OpenGL Vertex Program" rendering path. Yay!
(In reply to comment #5) > And I'm happy to say that the oceans are the correct colour with the "OpenGL > Vertex Program" rendering path. Thanks for the followup, resolving (feel free to do this yourself in the future :).
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