| Summary: | r300g produces black textures in nexuiz with glsl offsetmapping on | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Jan Kreuzer <kontrollator> |
| Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED INVALID | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | unspecified | ||
| Hardware: | x86-64 (AMD64) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
Jan Kreuzer
2011-01-15 00:17:32 UTC
I believe it's the issue with texture indirections we had before. The conclusion was that it's a hardware limitation that we can't overcome. I don't remember the exact details but I'll wait for Tom if he has anything to say. This is the same as bug 31013. When offsetmapping is turned on, it creates too many texture indirections, which your hardware can't handle. If you look in the test logs from Phoronix Test Suite, you should see an error message like this: "Too many texture indirections" |
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