Summary: | [RADEON:KMS:R600G:WINE] kernel crash when loading level in FEAR | ||||||||
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Product: | DRI | Reporter: | Tobias Jakobi <liquid.acid> | ||||||
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||||
Status: | RESOLVED FIXED | QA Contact: | |||||||
Severity: | critical | ||||||||
Priority: | medium | ||||||||
Version: | DRI git | ||||||||
Hardware: | x86-64 (AMD64) | ||||||||
OS: | Linux (All) | ||||||||
Whiteboard: | |||||||||
i915 platform: | i915 features: | ||||||||
Attachments: |
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Description
Tobias Jakobi
2011-01-15 14:54:40 UTC
Created attachment 42088 [details]
this GPU reset happens before the actual crash
Does it works any better now ? No, not really. But I'd like to add that the GPU resets (which eventually lead to a complete crash) only appear when using DX9 level shaders. With DX8 level shader (you can select this ingame) it works kinda good. HL2 engine based games also seem to be particularly good in triggering a kernel crash, at least when a DX9 render path is selected. E.g. I have HL2 (vanilla) running here with mat_dxlevel 81 (this is a DX8 renderpath with some additional eyecandy -- see http://developer.valvesoftware.com/wiki/DirectX_Versions for more information) and all gfx settings ramped up. This works kinda good (lots of lighting errors) and more importantly: I doesn't trigger any GPU resets or crashes. However once I select a 9x dxlevel, the GPU resets start and my system doesn't survive more than 10 seconds. Still happens with mesa git master (6bb230970cb2da5e3fe9bc63991b4b5f92445e92) and DX level 9 shaders. I'm setting this one to FIXED, since I can no longer reliably reproduce the crashes with either FEAR nor the HL2 engine in DX9 shader mode. |
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