Summary: | Texture lookup in vertex shader broken | ||
---|---|---|---|
Product: | Mesa | Reporter: | s3734770 |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | joolsa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Patch: also regard vs resources |
Description
s3734770
2011-03-12 05:12:10 UTC
An additional info: the texture to fetch has float texels and is a luminance texture. Created attachment 44399 [details] [review] Patch: also regard vs resources I found the problem: 077c448d184799e0d9ec962013ec784c6a5c1807 did not pay attention at vs The fix also adds the resource offset to vs The r600_shader_from_tgsi() change is wrong, but I've pushed the rest. oh, we forgot to mark it "fixed". |
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