I ran the demo mesa-demos/src/glsl/vert-tex and fetch instructions only return memory garbage. The same problem appears when running games via wine where hardware skinned models are not shown (better: vertices are spread around the whole coordinate system)
An additional info: the texture to fetch has float texels and is a luminance texture.
Created attachment 44399 [details] [review] Patch: also regard vs resources I found the problem: 077c448d184799e0d9ec962013ec784c6a5c1807 did not pay attention at vs The fix also adds the resource offset to vs
The r600_shader_from_tgsi() change is wrong, but I've pushed the rest.
oh, we forgot to mark it "fixed".
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