| Summary: | Noise fails | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | s3734770 |
| Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED NOTABUG | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | x86-64 (AMD64) | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
s3734770
2011-03-12 05:13:33 UTC
noise2 also does not work (shows me a gray circle) This is correct. GLSL doesn't require the noise function to return random values, so it always returns the same constant. There are no plans to implement the noise differently. I don't think hardware can do it. Closing. |
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