Summary: | water reflections misrendered in sauerbraten with "shaders=high" setting | ||
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Product: | Mesa | Reporter: | Stefano Teso <stefano.teso> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
correct rendering
bad rendering |
Description
Stefano Teso
2011-04-23 04:48:10 UTC
Created attachment 45991 [details]
correct rendering
Created attachment 45992 [details]
bad rendering
The map "river_c" seems to be a good testcase for this. Water is rendering correctly with shaders on "high quality" with llvmpipe. This seems to be fixed with current git master, can you confirm? (In reply to comment #4) > This seems to be fixed with current git master, can you confirm? Yes, confirming with latest git master. Feel free to close this bug. Thanks! Great! Closing. |
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