Water in sauerbraten misrenders (it's painted black) when enabling both (a) water reflections, and (b) 'high quality' shaders. Lowering the shader setting or disabling shaders altogether solves the problem. I'm running debian amd64 unstable, with custom kernel 2.6.39-rc4+ (git 91e8549), on a: 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Robson CE [AMD Radeon HD 6300 Series] [1002:68e4] Mesa is from git as well, here's what glxinfo has to say about it: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CEDAR OpenGL version string: 2.1 Mesa 7.11-devel (git-a22aba4) OpenGL shading language version string: 1.20 Screenshots to follow.
Created attachment 45991 [details] correct rendering
Created attachment 45992 [details] bad rendering
The map "river_c" seems to be a good testcase for this. Water is rendering correctly with shaders on "high quality" with llvmpipe.
This seems to be fixed with current git master, can you confirm?
(In reply to comment #4) > This seems to be fixed with current git master, can you confirm? Yes, confirming with latest git master. Feel free to close this bug. Thanks!
Great! Closing.
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