Bug 36762

Summary: broken minimap on 0ad >= alpha5 and <= alpha8
Product: Mesa Reporter: Fabio Pedretti <pedretti.fabio>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED WORKSFORME QA Contact:
Severity: normal    
Priority: medium CC: excors
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Fabio Pedretti 2011-05-02 01:15:30 UTC
After this recent commit of the 0ad game (which will be available in the upcoming alpha5 release):
http://trac.wildfiregames.com/changeset/9139
the game minimap on r300g is broken and it looks like this:
http://img194.imageshack.us/img194/3881/0adbrokenminimap.png

This is especially noticeable with circular minimaps, e.g. on Death Canyon map:
0ad -quickstart -autostart='Death Canyon'

The developer thinks that the 0ad commit is fine, and indeed with other drivers (I tested r300c, llvmpipe and swrast) the minimap is OK.

I reproduced this bug with current master, 7.10 and 7.9 mesa branches.

The 0ad report is here: http://trac.wildfiregames.com/ticket/803
Comment 1 Fabio Pedretti 2011-07-19 05:24:47 UTC
Bug confirmed on 0 A.D. alpha 6 with current mesa master.

It also looks like an Intel i3 user is having the same problem:
http://www.wildfiregames.com/forum/index.php?showtopic=14813&view=findpost&p=220813
Comment 2 Fabio Pedretti 2012-03-03 13:39:04 UTC
It looks like this issue doesn't appear with current SVN version of 0 A.D. (they reworked OpenGL renderer). It's unclear, however, if it's because it was properly fixed in the game or if the game take a different approach that just doesn't trigger a mesa bug.

I'll close with WORKSFORME when 0 A.D. alpha 9 will release.
Comment 3 Fabio Pedretti 2012-03-16 15:00:23 UTC
No longer reproducible with 0 A.D. alpha 9. Dunno what fixed/workarounded the problem.

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