Summary: | broken minimap on 0ad >= alpha5 and <= alpha8 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Fabio Pedretti <pedretti.fabio> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WORKSFORME | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | excors |
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Fabio Pedretti
2011-05-02 01:15:30 UTC
Bug confirmed on 0 A.D. alpha 6 with current mesa master. It also looks like an Intel i3 user is having the same problem: http://www.wildfiregames.com/forum/index.php?showtopic=14813&view=findpost&p=220813 It looks like this issue doesn't appear with current SVN version of 0 A.D. (they reworked OpenGL renderer). It's unclear, however, if it's because it was properly fixed in the game or if the game take a different approach that just doesn't trigger a mesa bug. I'll close with WORKSFORME when 0 A.D. alpha 9 will release. No longer reproducible with 0 A.D. alpha 9. Dunno what fixed/workarounded the problem. |
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