After this recent commit of the 0ad game (which will be available in the upcoming alpha5 release): http://trac.wildfiregames.com/changeset/9139 the game minimap on r300g is broken and it looks like this: http://img194.imageshack.us/img194/3881/0adbrokenminimap.png This is especially noticeable with circular minimaps, e.g. on Death Canyon map: 0ad -quickstart -autostart='Death Canyon' The developer thinks that the 0ad commit is fine, and indeed with other drivers (I tested r300c, llvmpipe and swrast) the minimap is OK. I reproduced this bug with current master, 7.10 and 7.9 mesa branches. The 0ad report is here: http://trac.wildfiregames.com/ticket/803
Bug confirmed on 0 A.D. alpha 6 with current mesa master. It also looks like an Intel i3 user is having the same problem: http://www.wildfiregames.com/forum/index.php?showtopic=14813&view=findpost&p=220813
It looks like this issue doesn't appear with current SVN version of 0 A.D. (they reworked OpenGL renderer). It's unclear, however, if it's because it was properly fixed in the game or if the game take a different approach that just doesn't trigger a mesa bug. I'll close with WORKSFORME when 0 A.D. alpha 9 will release.
No longer reproducible with 0 A.D. alpha 9. Dunno what fixed/workarounded the problem.
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