Bug 37769

Summary: [NVA8] UT2003: Unfinished frames during gameplay and menu in fullscreen
Product: Mesa Reporter: Roy <nouveau>
Component: Drivers/DRI/nouveauAssignee: Nouveau Project <nouveau>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: unspecified   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Splash video with nVidia logo, missing texture
Random misrendered frame

Description Roy 2011-05-30 16:34:25 UTC
Created attachment 47341 [details]
Splash video with nVidia logo, missing texture

When Gnome-shell is enabled, often frames are not completely finished before rendering. This shows sometimes by absent light effects or even textures, and sometimes by not rendering foreground elements. This happens often enough to make this game unplayable, even though the framerate is around 40FPS.
Attached image will demonstrate several parts of frames that got captured. This should give a little more detail on what's going wrong.
No error messages are given in dmesg or in terminal.

Running:
kernel-2.6.38.6-27.fc15.x86_64 (but also tried with Koji kernel and upstream
nouveau module)
mesa-dri-drivers-7.11-0.11.20110525.0.fc15.i686
xorg-x11-drv-nouveau-0.0.16-24.20110324git8378443.fc15.x86_64
xorg-x11-server-Xorg-1.10.1-14.fc15.x86_64
Comment 1 Roy 2011-05-30 16:39:00 UTC
Created attachment 47342 [details]
Random misrendered frame
Comment 2 maximlevitsky 2011-05-30 17:38:41 UTC
This is known issue.
You can use my workaround posted in the bug-report until this is fixed properly.

*** This bug has been marked as a duplicate of bug 35930 ***

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