Summary: | [NVA8] UT2003: Unfinished frames during gameplay and menu in fullscreen | ||
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Product: | Mesa | Reporter: | Roy <nouveau> |
Component: | Drivers/DRI/nouveau | Assignee: | Nouveau Project <nouveau> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Splash video with nVidia logo, missing texture
Random misrendered frame |
Created attachment 47342 [details]
Random misrendered frame
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Created attachment 47341 [details] Splash video with nVidia logo, missing texture When Gnome-shell is enabled, often frames are not completely finished before rendering. This shows sometimes by absent light effects or even textures, and sometimes by not rendering foreground elements. This happens often enough to make this game unplayable, even though the framerate is around 40FPS. Attached image will demonstrate several parts of frames that got captured. This should give a little more detail on what's going wrong. No error messages are given in dmesg or in terminal. Running: kernel-2.6.38.6-27.fc15.x86_64 (but also tried with Koji kernel and upstream nouveau module) mesa-dri-drivers-7.11-0.11.20110525.0.fc15.i686 xorg-x11-drv-nouveau-0.0.16-24.20110324git8378443.fc15.x86_64 xorg-x11-server-Xorg-1.10.1-14.fc15.x86_64