Bug 37769 - [NVA8] UT2003: Unfinished frames during gameplay and menu in fullscreen
Summary: [NVA8] UT2003: Unfinished frames during gameplay and menu in fullscreen
Status: RESOLVED DUPLICATE of bug 35930
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/nouveau (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Nouveau Project
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-05-30 16:34 UTC by Roy
Modified: 2011-05-30 17:38 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Splash video with nVidia logo, missing texture (53.56 KB, image/png)
2011-05-30 16:34 UTC, Roy
Details
Random misrendered frame (442.96 KB, image/png)
2011-05-30 16:39 UTC, Roy
Details

Description Roy 2011-05-30 16:34:25 UTC
Created attachment 47341 [details]
Splash video with nVidia logo, missing texture

When Gnome-shell is enabled, often frames are not completely finished before rendering. This shows sometimes by absent light effects or even textures, and sometimes by not rendering foreground elements. This happens often enough to make this game unplayable, even though the framerate is around 40FPS.
Attached image will demonstrate several parts of frames that got captured. This should give a little more detail on what's going wrong.
No error messages are given in dmesg or in terminal.

Running:
kernel-2.6.38.6-27.fc15.x86_64 (but also tried with Koji kernel and upstream
nouveau module)
mesa-dri-drivers-7.11-0.11.20110525.0.fc15.i686
xorg-x11-drv-nouveau-0.0.16-24.20110324git8378443.fc15.x86_64
xorg-x11-server-Xorg-1.10.1-14.fc15.x86_64
Comment 1 Roy 2011-05-30 16:39:00 UTC
Created attachment 47342 [details]
Random misrendered frame
Comment 2 maximlevitsky 2011-05-30 17:38:41 UTC
This is known issue.
You can use my workaround posted in the bug-report until this is fixed properly.

*** This bug has been marked as a duplicate of bug 35930 ***


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