Summary: | "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error. | ||
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Product: | Mesa | Reporter: | da1l6 <da1l6> |
Component: | Drivers/DRI/R600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Trine log file |
It's working fine here with current git on a 5670 (and have for some time). Are you quite sure that you're using r600g? What version of Trine are you running? (In reply to comment #1) > It's working fine here with current git on a 5670 (and have for some time). > > Are you quite sure that you're using r600g? Yes, as you can see from the OpenGL renderer string in my initial posting. > What version of Trine are you running? Version 1.08 (AMD64) da1l6 (In reply to comment #2) > > Are you quite sure that you're using r600g? > Yes, as you can see from the OpenGL renderer string in my initial posting. It's quite easy to have a game accidently pick up another driver if something goes wrong. Have you made sure by setting LIBGL_DEBUG=verbose and checking terminal output? You should get something like libGL: OpenDriver: trying /path/to/r600_dri.so Damn, this stupid blob tries to mix it's set of libaries with system libs, fails and blames it on the GPU. $ LIBGL_DEBUG=verbose ./trine-bin64 libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/tls/r600_dri.so libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/r600_dri.so libGL error: dlopen /usr/lib/xorg/modules/dri/r600_dri.so failed (./lib64/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /usr/lib/xorg/modules/dri/r600_dri.so)) libGL error: unable to load driver: r600_dri.so libGL error: driver pointer missing libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/swrast_dri.so Fatal error: Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log. Thanks Sven Just deleting or moving the libraries shipped with the game is usually enough to get it running, but I guess you already figured this out :) |
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Created attachment 47848 [details] Trine log file The Game "Trine" (from HumbleBundle 3) does not run with the r600g driver, even with all graphics settings to minimum. Message displayed: "Fatal error: Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log." Logfile excerpt (Full log attached): INFO: Compiling program depthpass_mesh_pixel entry point mesh_deferred_all ERROR: Cg error: 1 1 (The compile returned an error.) ERROR: data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1) data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (2) data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5041: cannot locate suitable resource to bind parameter "oColor1" data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5041: cannot locate suitable resource to bind parameter "oColor2" Hardware: 01:00.0 VGA compatible controller: ATI Technologies Inc M76 [Radeon Mobility HD 2600 Series] Mesa: OpenGL renderer string: Gallium 0.4 on AMD RV630 OpenGL version string: 2.1 Mesa 7.11-devel (git-da8b4c0) OS: Linux 2.6.39.1 (Archlinux)