Summary: | [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay | ||
---|---|---|---|
Product: | Mesa | Reporter: | Brian Paterni <bpaterni> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | wine steam/cssource log |
Description
Brian Paterni
2011-06-22 17:44:56 UTC
Created attachment 48311 [details]
wine steam/cssource log
That's probably due to the driver reporting too few varyings. Commit de77324d8f14951e4dc17f570e49451a0cd33121introduced this. Also discussed on mesa-dev: http://lists.freedesktop.org/archives/mesa-dev/2011-June/008344.html Should be fixed by 1e5cef96d184b00eb588b48ecd02386998077d82 Actually, the driver reporting fewer varyings seems to be only a secondary issue and is not the root cause since git-1e5cef9 still experiences the crash. I would try and upload an apitrace of the crash, but it looks like it has broken that as well. glretrace reports: 60: warning: unknown call glXDestroyContext 5243: warning: unknown call glXDestroyContext warning: incomplete call 5244 () warning: incomplete call 5245 () Rendered 0 frames in 0.091652 secs, average of 0 fps No idea what's going on then. In any case there certainly should be no more reports of the "too many varying components", though this never should have caused a crash neither, so maybe what you're seeing was really totally unrelated to that. It appears I didn't investigate this issue thoroughly enough before filing a bug report here. What I've been seeing is just http://bugs.winehq.org/show_bug.cgi?id=7698 . In case anyone else is wondering I ended up working around 7698 by following the instructions in the 'known issues' section of the counter strike appdb entry: http://appdb.winehq.org/objectManager.php?sClass=version&iId=3731 (the 'ClientScheme.res' method) CSSource now plays reasonably well. There are a few artifacts popping in and out over time. Though these artifacts are a great deal less of obstruction to gameplay as the ETQW artifacts discussing in bug 38452 on fdo |
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