Summary: | [r600g, wine] FEAR - partial z-buffer issues | ||||||
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Product: | DRI | Reporter: | Tobias Jakobi <liquid.acid> | ||||
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||
Status: | RESOLVED INVALID | QA Contact: | |||||
Severity: | normal | ||||||
Priority: | medium | ||||||
Version: | DRI git | ||||||
Hardware: | x86-64 (AMD64) | ||||||
OS: | Linux (All) | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Attachments: |
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Isn't that just http://bugs.winehq.org/show_bug.cgi?id=27145 you're seeing? Hmm, I wonder why it works on my Intel Ironlake then? Thanks Henri, going to further check if I'm actually seeing this wine bug. Yeah, Henri was right. I just didn't see it because the game is a lot darker on my Intel and I also have lots of these blueish artifacts from bug #38357 on screen, especially where a lot of polygon edges are. Made it quite hard to see that the weapon is indeed also translucent on the Intel. |
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Created attachment 49750 [details] weapon model issues Hey there, I just tested FEAR with updated software components and it looks perfect, apart from a minor issue that only seems to affect the weapon model. Screenshot is attached and as one can see, the weapon model seems to suffer from z-buffer issues -- to me it looks like the wrong depth compare function is used. System: ATI Technologies Inc Radeon HD 4770 [RV740] drm-next kernel (git tip) libdrm, mesa and xf86-video-ati git master xorg-server-1.10.2 wine git master Greets, Tobias