Bug 39697

Summary: [r600g, wine] FEAR - partial z-buffer issues
Product: DRI Reporter: Tobias Jakobi <liquid.acid>
Component: DRM/RadeonAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED INVALID QA Contact:
Severity: normal    
Priority: medium    
Version: DRI git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments:
Description Flags
weapon model issues none

Description Tobias Jakobi 2011-07-30 11:32:20 UTC
Created attachment 49750 [details]
weapon model issues

Hey there,

I just tested FEAR with updated software components and it looks perfect, apart from a minor issue that only seems to affect the weapon model.

Screenshot is attached and as one can see, the weapon model seems to suffer from z-buffer issues -- to me it looks like the wrong depth compare function is used.

System:
ATI Technologies Inc Radeon HD 4770 [RV740]

drm-next kernel (git tip)
libdrm, mesa and xf86-video-ati git master
xorg-server-1.10.2
wine git master

Greets,
Tobias
Comment 1 Henri Verbeet 2011-07-31 06:25:36 UTC
Isn't that just http://bugs.winehq.org/show_bug.cgi?id=27145 you're seeing?
Comment 2 Tobias Jakobi 2011-07-31 06:28:35 UTC
Hmm, I wonder why it works on my Intel Ironlake then?
Thanks Henri, going to further check if I'm actually seeing this wine bug.
Comment 3 Tobias Jakobi 2011-07-31 06:39:59 UTC
Yeah, Henri was right. I just didn't see it because the game is a lot darker on my Intel and I also have lots of these blueish artifacts from bug #38357 on screen, especially where a lot of polygon edges are.

Made it quite hard to see that the weapon is indeed also translucent on the Intel.

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