Summary: | OilRush shader water artefacts after GLSL-To-TGSI commit | ||
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Product: | Mesa | Reporter: | Yury Zhuravlev <stalkerg> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Bug water, after GLSL-To-TGSI
Normal water, before GLSL-To-TGSI |
Created attachment 50038 [details]
Normal water, before GLSL-To-TGSI
Any difference with git master? If not, the advice given here will probably help tracking this down: https://bugs.freedesktop.org/show_bug.cgi?id=39941#c7 This bug should probably be reassigned to Mesa core, not sure if Bryan Cain tracks bugs filed against r600g. Work corect at last git (start work after Marek commits). |
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Created attachment 50037 [details] Bug water, after GLSL-To-TGSI After GLSL-To-TGSI commit I am detect some artefacts in OilRush game. Plese see screenshot.