Bug 39940

Summary: OilRush shader water artefacts after GLSL-To-TGSI commit
Product: Mesa Reporter: Yury Zhuravlev <stalkerg>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium CC: sa
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Bug water, after GLSL-To-TGSI
Normal water, before GLSL-To-TGSI

Description Yury Zhuravlev 2011-08-08 12:42:55 UTC
Created attachment 50037 [details]
Bug water, after GLSL-To-TGSI

After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.
Comment 1 Yury Zhuravlev 2011-08-08 12:43:36 UTC
Created attachment 50038 [details]
Normal water, before GLSL-To-TGSI
Comment 2 Sven Arvidsson 2011-08-12 05:22:28 UTC
Any difference with git master? If not, the advice given here will probably help tracking this down:
https://bugs.freedesktop.org/show_bug.cgi?id=39941#c7

This bug should probably be reassigned to Mesa core, not sure if Bryan Cain tracks bugs filed against r600g.
Comment 3 Yury Zhuravlev 2012-08-31 21:10:21 UTC
Work corect at last git (start work after Marek commits).

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.