Bug 39940 - OilRush shader water artefacts after GLSL-To-TGSI commit
Summary: OilRush shader water artefacts after GLSL-To-TGSI commit
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
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Reported: 2011-08-08 12:42 UTC by Yury Zhuravlev
Modified: 2012-08-31 21:10 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
Bug water, after GLSL-To-TGSI (725.52 KB, image/png)
2011-08-08 12:42 UTC, Yury Zhuravlev
Details
Normal water, before GLSL-To-TGSI (707.45 KB, image/png)
2011-08-08 12:43 UTC, Yury Zhuravlev
Details

Description Yury Zhuravlev 2011-08-08 12:42:55 UTC
Created attachment 50037 [details]
Bug water, after GLSL-To-TGSI

After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.
Comment 1 Yury Zhuravlev 2011-08-08 12:43:36 UTC
Created attachment 50038 [details]
Normal water, before GLSL-To-TGSI
Comment 2 Sven Arvidsson 2011-08-12 05:22:28 UTC
Any difference with git master? If not, the advice given here will probably help tracking this down:
https://bugs.freedesktop.org/show_bug.cgi?id=39941#c7

This bug should probably be reassigned to Mesa core, not sure if Bryan Cain tracks bugs filed against r600g.
Comment 3 Yury Zhuravlev 2012-08-31 21:10:21 UTC
Work corect at last git (start work after Marek commits).


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