Created attachment 50037 [details] Bug water, after GLSL-To-TGSI After GLSL-To-TGSI commit I am detect some artefacts in OilRush game. Plese see screenshot.
Created attachment 50038 [details] Normal water, before GLSL-To-TGSI
Any difference with git master? If not, the advice given here will probably help tracking this down: https://bugs.freedesktop.org/show_bug.cgi?id=39941#c7 This bug should probably be reassigned to Mesa core, not sure if Bryan Cain tracks bugs filed against r600g.
Work corect at last git (start work after Marek commits).
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