Summary: | [bisected i965]oglc glsl-arrayobject(operator.equal.structure.function) causes segfault | ||
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Product: | Mesa | Reporter: | fangxun <xunx.fang> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | major | ||
Priority: | high | CC: | eric |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
fangxun
2011-08-18 01:49:44 UTC
commit abbb8fc3a7d49066ecca10cb9db0b4756a1bbef0 Author: Eric Anholt <eric@anholt.net> Date: Tue Aug 23 10:51:16 2011 -0700 i965: Fix typo in 2b224d66a01f3ce867fb05558b25749705bbfe7a Unfortunately, since a previous efficiency improvement, we no longer have any open-source testcases producing register spilling, so this code was untested in the fragment shader path. That should change when we get proper temporary array support in the fragment shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194 Verified with mesa master commit 1284d5b25507a56634519ac385cbc00a00b94417. |
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