System Environment: -------------------------- Arch: i386 Platform: huronriver Libdrm: (master)2.4.26-3-g2acaf160df584a5ef7b5c5b84819389948cd97ad Mesa: (master)9cd64ec35acd54cbe0be4d03236d2c5a9d4be6fe Xserver: (master)xorg-server-1.10.99.902-2-g4020cab88f5cf3164fc83cf912f94f288aa5a45d Xf86_video_intel: (master)2.16.0-3-gccddff087df0c567c28416941b175be81190a1d3 Kernel_unstable:(drm-intel-next)4e6343898fe7eed6b3c0c3c809347bc88d5b4a1e Bug detailed description: ------------------------- It happens on ironlake and sandybridge. Bisect find 2b224d66a01f3ce867fb05558b25749705bbfe7a is the first bad commit. commit 2b224d66a01f3ce867fb05558b25749705bbfe7a Author: Eric Anholt <eric@anholt.net> AuthorDate: Sun Aug 7 10:44:15 2011 -0700 Commit: Eric Anholt <eric@anholt.net> CommitDate: Tue Aug 16 13:04:42 2011 -0700 i965: Set up allocation of a VS scratch space if required. Backtrace: #0 0xb7a778f3 in do_bo_emit_reloc () from /opt/X11R7/lib/libdrm_intel.so.1 #1 0xb7a77bb1 in drm_intel_gem_bo_emit_reloc () from /opt/X11R7/lib/libdrm_intel.so.1 #2 0xb7a72844 in drm_intel_bo_emit_reloc () from /opt/X11R7/lib/libdrm_intel.so.1 #3 0xb7abb328 in intel_batchbuffer_emit_reloc (intel=0x98f4360, buffer=0x0, read_domains=2, write_domain=2, delta=0) at intel_batchbuffer.c:206 #4 0xb7b14c91 in upload_wm_state (brw=0x98f4360) at gen6_wm_state.c:191 #5 0xb7af9cd4 in brw_upload_state (brw=0x98f4360) at brw_state_upload.c:553 #6 0xb7ae74bd in brw_try_draw_prims (ctx=0x98f4360, arrays=0x9942494, prim=0x9940de8, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=2) at brw_draw.c:370 #7 brw_draw_prims (ctx=0x98f4360, arrays=0x9942494, prim=0x9940de8, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=2) at brw_draw.c:431 #8 0xb7bf1607 in vbo_exec_vtx_flush (exec=0x9940c70, keepUnmapped=1 '\001') at vbo/vbo_exec_draw.c:390 #9 0xb7bee7a7 in vbo_exec_FlushVertices_internal (exec=0x9940c70, unmap=<value optimized out>) at vbo/vbo_exec_api.c:545 #10 0xb7bee7df in vbo_exec_FlushVertices (ctx=0x98f4360, flags=1) at vbo/vbo_exec_api.c:996 #11 0xb7b53dc9 in _mesa_DepthFunc (func=513) at main/depth.c:96 #12 0x083bf21a in GLSLRenderAndVerify(float*, unsigned char) () #13 0x083c2769 in GLSLBasicTest(GLSLSimpleTestContext*) () #14 0x08208ce8 in GLSLArrayObjectExec(testParameters*) () #15 0x08bab088 in callFunctionHandleExceptionsInner(long (*)(testParameters*), testParameters*, char*) () #16 0x08bab1d7 in callFunctionHandleExceptions(long (*)(testParameters*), testParameters*) () #17 0x08ba9c89 in DriverExec(long (*)(testParameters*), testParameters*) () #18 0x08b91225 in (anonymous namespace)::MyMessagePump::idle() () #19 0x08b686f9 in MessagePump::process_messages() () #20 0x08b92046 in ExecutionManager::execute_schedules() () #21 0x08b262e9 in tkShellExecute(std::vector<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&, std::vector<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&) () #22 0x08b2e96c in main () Reproduce steps: ---------------- 1. start X 2. ./oglconform -z -s -suite all -v 2 -D 115 -test glsl-arrayobject operator.equal.structure.function
commit abbb8fc3a7d49066ecca10cb9db0b4756a1bbef0 Author: Eric Anholt <eric@anholt.net> Date: Tue Aug 23 10:51:16 2011 -0700 i965: Fix typo in 2b224d66a01f3ce867fb05558b25749705bbfe7a Unfortunately, since a previous efficiency improvement, we no longer have any open-source testcases producing register spilling, so this code was untested in the fragment shader path. That should change when we get proper temporary array support in the fragment shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194
Verified with mesa master commit 1284d5b25507a56634519ac385cbc00a00b94417.
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