| Summary: | r200 crashes in glclear when running the wine d3d tests. | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Stefan Dösinger <stefandoesinger> |
| Component: | Drivers/DRI/r200 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | x86 (IA32) | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | last log lines, assertion and backtrace. | ||
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Created attachment 50813 [details] last log lines, assertion and backtrace. When running the Wine(www.winehq.org) ddraw/d3d unit tests with r200 they crash due to a failing assertion. The clear is done on a texture attached to a framebuffer. It looks like Mesa is falling back to software, the SW renderer is trying to map the texture into memory and this triggers the assertion. I have not been able to reproduce this in a stand-alone application yet. I'll attach a backtrace and the failing assertion. I'll also file a bug report for the fact that r200 falls back to software at all, I think the hardware could do this clear just fine.