Bug 40552 - r200 crashes in glclear when running the wine d3d tests.
Summary: r200 crashes in glclear when running the wine d3d tests.
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/r200 (show other bugs)
Version: git
Hardware: x86 (IA32) All
: medium normal
Assignee: Default DRI bug account
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Reported: 2011-09-01 08:11 UTC by Stefan Dösinger
Modified: 2012-12-03 00:30 UTC (History)
0 users

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Attachments
last log lines, assertion and backtrace. (4.84 KB, text/plain)
2011-09-01 08:11 UTC, Stefan Dösinger
Details

Description Stefan Dösinger 2011-09-01 08:11:53 UTC
Created attachment 50813 [details]
last log lines, assertion and backtrace.

When running the Wine(www.winehq.org) ddraw/d3d unit tests with r200 they crash due to a failing assertion. The clear is done on a texture attached to a framebuffer. It looks like Mesa is falling back to software, the SW renderer is trying to map the texture into memory and this triggers the assertion.

I have not been able to reproduce this in a stand-alone application yet. I'll attach a backtrace and the failing assertion. I'll also file a bug report for the fact that r200 falls back to software at all, I think the hardware could do this clear just fine.
Comment 1 Stefan Dösinger 2012-12-03 00:30:59 UTC
This bug seems to have gone away, maybe by fixing bug 40554.


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