Summary: | Trine not working on Radeon HD6520G | ||||||||
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Product: | DRI | Reporter: | Sandeep <sandy.8925> | ||||||
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||||
Status: | RESOLVED NOTABUG | QA Contact: | |||||||
Severity: | minor | ||||||||
Priority: | medium | CC: | sandy.8925, sa | ||||||
Version: | XOrg git | ||||||||
Hardware: | x86-64 (AMD64) | ||||||||
OS: | Linux (All) | ||||||||
Whiteboard: | |||||||||
i915 platform: | i915 features: | ||||||||
Attachments: |
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Description
Sandeep
2011-11-18 11:25:24 UTC
Created attachment 53673 [details]
trine log
Created attachment 53674 [details]
Output from glxinfo
Might be another case of needing to move/delete the libraries shipped with the game to make sure it uses system libraries instead. You can set LIBGL_DEBUG=verbose to make sure. That was the case, libstdc++6 in trine directory was the problem. |
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