Bug 43073

Summary: Trine not working on Radeon HD6520G
Product: DRI Reporter: Sandeep <sandy.8925>
Component: DRM/RadeonAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED NOTABUG QA Contact:
Severity: minor    
Priority: medium CC: sandy.8925, sa
Version: XOrg git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments:
Description Flags
trine log
none
Output from glxinfo none

Description Sandeep 2011-11-18 11:25:24 UTC
Current hardware info:
AMD A6-3400M with integrated Radeon HD6520G and discrete Radeon HD6650M.

Software info:
Ubuntu 11.04 64 bit, with 3.2-rc1 kernel from kernel.org and xorg edgers ppa

When launching Trine (64 bit version), it gives the following error message:
"Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log."
Comment 1 Sandeep 2011-11-18 11:26:57 UTC
Created attachment 53673 [details]
trine log
Comment 2 Sandeep 2011-11-18 11:27:49 UTC
Created attachment 53674 [details]
Output from glxinfo
Comment 3 Sven Arvidsson 2011-11-18 13:35:05 UTC
Might be another case of needing to move/delete the libraries shipped with the game to make sure it uses system libraries instead.

You can set  LIBGL_DEBUG=verbose to make sure.
Comment 4 Sandeep 2011-11-19 19:22:12 UTC
That was the case, libstdc++6 in trine directory was the problem.

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