Bug 43073 - Trine not working on Radeon HD6520G
Summary: Trine not working on Radeon HD6520G
Status: RESOLVED NOTABUG
Alias: None
Product: DRI
Classification: Unclassified
Component: DRM/Radeon (show other bugs)
Version: XOrg git
Hardware: x86-64 (AMD64) Linux (All)
: medium minor
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-11-18 11:25 UTC by Sandeep
Modified: 2011-11-19 19:22 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments
trine log (66.44 KB, text/plain)
2011-11-18 11:26 UTC, Sandeep
no flags Details
Output from glxinfo (24.68 KB, text/plain)
2011-11-18 11:27 UTC, Sandeep
no flags Details

Description Sandeep 2011-11-18 11:25:24 UTC
Current hardware info:
AMD A6-3400M with integrated Radeon HD6520G and discrete Radeon HD6650M.

Software info:
Ubuntu 11.04 64 bit, with 3.2-rc1 kernel from kernel.org and xorg edgers ppa

When launching Trine (64 bit version), it gives the following error message:
"Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log."
Comment 1 Sandeep 2011-11-18 11:26:57 UTC
Created attachment 53673 [details]
trine log
Comment 2 Sandeep 2011-11-18 11:27:49 UTC
Created attachment 53674 [details]
Output from glxinfo
Comment 3 Sven Arvidsson 2011-11-18 13:35:05 UTC
Might be another case of needing to move/delete the libraries shipped with the game to make sure it uses system libraries instead.

You can set  LIBGL_DEBUG=verbose to make sure.
Comment 4 Sandeep 2011-11-19 19:22:12 UTC
That was the case, libstdc++6 in trine directory was the problem.


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.