Current hardware info: AMD A6-3400M with integrated Radeon HD6520G and discrete Radeon HD6650M. Software info: Ubuntu 11.04 64 bit, with 3.2-rc1 kernel from kernel.org and xorg edgers ppa When launching Trine (64 bit version), it gives the following error message: "Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log."
Created attachment 53673 [details] trine log
Created attachment 53674 [details] Output from glxinfo
Might be another case of needing to move/delete the libraries shipped with the game to make sure it uses system libraries instead. You can set LIBGL_DEBUG=verbose to make sure.
That was the case, libstdc++6 in trine directory was the problem.
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