Current hardware info:
AMD A6-3400M with integrated Radeon HD6520G and discrete Radeon HD6650M.
Ubuntu 11.04 64 bit, with 3.2-rc1 kernel from kernel.org and xorg edgers ppa
When launching Trine (64 bit version), it gives the following error message:
"Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log."
Created attachment 53673 [details]
Created attachment 53674 [details]
Output from glxinfo
Might be another case of needing to move/delete the libraries shipped with the game to make sure it uses system libraries instead.
You can set LIBGL_DEBUG=verbose to make sure.
That was the case, libstdc++6 in trine directory was the problem.