Bug 43623

Summary: [r300g] EVE online: texture corruption
Product: Mesa Reporter: Pavel Ondračka <pavel.ondracka>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium Keywords: regression
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: screenshot

Description Pavel Ondračka 2011-12-08 02:06:17 UTC
Created attachment 54231 [details]
screenshot

In EVE online occasionally some textures gets corrupted. This is noticeable in the login screen (screenshot attached). This isn't triggered from the start but rather with some action going on at the scene. I've tracked it down to:

363ff844753c46ac9c13866627e096b091ea81f8 is the first bad commit
commit 363ff844753c46ac9c13866627e096b091ea81f8
Author: Marek Olšák <maraeo@gmail.com>
Date:   Tue Sep 27 01:10:20 2011 +0200

    winsys/radeon: move GEM domains out of the drivers into winsys
    
    The drivers don't need to care about the domains. All they need to set
    are the bind and usage flags. This simplifies the winsys too.
    
    This also fixes on r600g:
    - fbo-depth-GL_DEPTH_COMPONENT32F-copypixels
    - fbo-depth-GL_DEPTH_COMPONENT16-copypixels
    - fbo-depth-GL_DEPTH_COMPONENT24-copypixels
    - fbo-depth-GL_DEPTH_COMPONENT32-copypixels
    - fbo-depth-GL_DEPTH24_STENCIL8-copypixels
    I can't explain it.
    
    Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

I've created a trace: http://pavel.ondracka.cz/eve.trace (135MB)

GPU: RV530
Mesa:2ee8704a8a160f2a627669bdf978072a1597c205
Kernel: 3.1.2-1.fc16.i686
libdrm: 2.4.27-2.fc16
Comment 1 Pavel Ondračka 2011-12-27 06:08:49 UTC
Fixed in latest git, most likely by 93f4e3cb6c1ca303ee1f5c2a2491a8eff33f2633 .

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