Created attachment 54231 [details] screenshot In EVE online occasionally some textures gets corrupted. This is noticeable in the login screen (screenshot attached). This isn't triggered from the start but rather with some action going on at the scene. I've tracked it down to: 363ff844753c46ac9c13866627e096b091ea81f8 is the first bad commit commit 363ff844753c46ac9c13866627e096b091ea81f8 Author: Marek Olšák <maraeo@gmail.com> Date: Tue Sep 27 01:10:20 2011 +0200 winsys/radeon: move GEM domains out of the drivers into winsys The drivers don't need to care about the domains. All they need to set are the bind and usage flags. This simplifies the winsys too. This also fixes on r600g: - fbo-depth-GL_DEPTH_COMPONENT32F-copypixels - fbo-depth-GL_DEPTH_COMPONENT16-copypixels - fbo-depth-GL_DEPTH_COMPONENT24-copypixels - fbo-depth-GL_DEPTH_COMPONENT32-copypixels - fbo-depth-GL_DEPTH24_STENCIL8-copypixels I can't explain it. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> I've created a trace: http://pavel.ondracka.cz/eve.trace (135MB) GPU: RV530 Mesa:2ee8704a8a160f2a627669bdf978072a1597c205 Kernel: 3.1.2-1.fc16.i686 libdrm: 2.4.27-2.fc16
Fixed in latest git, most likely by 93f4e3cb6c1ca303ee1f5c2a2491a8eff33f2633 .
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