Summary: | [regression] Trine: Segfault on launch | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | backtrace |
Removing both libxcb and libX11 gets the game running again. Closing since this seems to be a problem specific to the game. |
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Created attachment 55265 [details] backtrace With latest git, the game Trine segfaults on launch: Got signal 11 at (nil) from 0xb5550dfb ./trine-bin32[0x8078078] [0xb783940c] ./lib32/libxcb.so.1(xcb_send_request+0x3b)[0xb5550dfb] /usr/lib/i386-linux-gnu/libxcb-glx.so.0(xcb_glx_query_version+0x6a)[0xb556927a] Aborted Presumably this happens because the game ships with its own incompatible xcb libs(?), but I'm filing a bug here just to be sure.