Bug 49142

Summary: [NV4A] OpengGL content corruption when width >= 2048
Product: Mesa Reporter: Michel HERMIER <michel.hermier>
Component: Drivers/DRI/nouveauAssignee: Nouveau Project <nouveau>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Michel HERMIER 2012-04-25 05:59:26 UTC
When a window with opengl content with a width >= 2048 the right part show random memory. Was easy to discover for me due since I'm using dual head with kwin opengl rendering. glxdemo produce the same corruption if enlarged enougth.
Thought I was not really able to test if the same kind of problem appends with expending the height.
Note that this is a regression in nv30 from nvfx.
Comment 1 Ben Skeggs 2012-04-26 16:28:42 UTC
Thanks for the report, the issue should be fixed in mesa git.

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