Bug 49142 - [NV4A] OpengGL content corruption when width >= 2048
Summary: [NV4A] OpengGL content corruption when width >= 2048
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/nouveau (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Nouveau Project
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Reported: 2012-04-25 05:59 UTC by Michel HERMIER
Modified: 2012-04-26 16:28 UTC (History)
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Description Michel HERMIER 2012-04-25 05:59:26 UTC
When a window with opengl content with a width >= 2048 the right part show random memory. Was easy to discover for me due since I'm using dual head with kwin opengl rendering. glxdemo produce the same corruption if enlarged enougth.
Thought I was not really able to test if the same kind of problem appends with expending the height.
Note that this is a regression in nv30 from nvfx.
Comment 1 Ben Skeggs 2012-04-26 16:28:42 UTC
Thanks for the report, the issue should be fixed in mesa git.


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