When a window with opengl content with a width >= 2048 the right part show random memory. Was easy to discover for me due since I'm using dual head with kwin opengl rendering. glxdemo produce the same corruption if enlarged enougth. Thought I was not really able to test if the same kind of problem appends with expending the height. Note that this is a regression in nv30 from nvfx.
Thanks for the report, the issue should be fixed in mesa git.
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