Bug 51598

Summary: llvmpipe crashes with wine-1.5.7
Product: Mesa Reporter: Vasily Khoruzhick <anarsoul>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact:
Severity: major    
Priority: medium    
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Vasily Khoruzhick 2012-06-30 09:32:04 UTC
Symptoms are similar to bug 48899, GALLIUM_DRIVER="softpipe" fixes problem, but everything becomes too slow (it's expected I guess)

OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301)
OpenGL version string: 2.1 Mesa 8.1-devel (git-db2b6ca)
Comment 1 Vasily Khoruzhick 2012-08-16 10:17:55 UTC
Anyone can take a look? It crashes on any d3d app startup, both on git master and on 8.0.4
Comment 2 Vasily Khoruzhick 2012-08-16 10:40:28 UTC
Just rebuilt mesa against llvm-3.0 and it works
Comment 3 Jose Fonseca 2012-08-16 18:16:53 UTC
I don't know why some many issues when running WINE. Unfortunately I don't have the time to chace them.

I known that at one point the problem was not WINE per se, but the fact that WINE is 32bits.

Could you try running a 32bits GL game (like Quake3 arena demo binaries)?
Comment 4 Vasily Khoruzhick 2012-08-16 20:51:40 UTC
I'm using 32-bit system, so all apps are 32bit. Issue is reproducible only with wine (and looks like only with DirectX-apps, have no issue with openarena which is OpenGL I suppose).

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