Summary: | llvmpipe crashes with wine-1.5.7 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vasily Khoruzhick <anarsoul> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | major | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vasily Khoruzhick
2012-06-30 09:32:04 UTC
Anyone can take a look? It crashes on any d3d app startup, both on git master and on 8.0.4 Just rebuilt mesa against llvm-3.0 and it works I don't know why some many issues when running WINE. Unfortunately I don't have the time to chace them. I known that at one point the problem was not WINE per se, but the fact that WINE is 32bits. Could you try running a 32bits GL game (like Quake3 arena demo binaries)? I'm using 32-bit system, so all apps are 32bit. Issue is reproducible only with wine (and looks like only with DirectX-apps, have no issue with openarena which is OpenGL I suppose). |
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