Symptoms are similar to bug 48899, GALLIUM_DRIVER="softpipe" fixes problem, but everything becomes too slow (it's expected I guess) OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 2.1 Mesa 8.1-devel (git-db2b6ca)
Anyone can take a look? It crashes on any d3d app startup, both on git master and on 8.0.4
Just rebuilt mesa against llvm-3.0 and it works
I don't know why some many issues when running WINE. Unfortunately I don't have the time to chace them. I known that at one point the problem was not WINE per se, but the fact that WINE is 32bits. Could you try running a 32bits GL game (like Quake3 arena demo binaries)?
I'm using 32-bit system, so all apps are 32bit. Issue is reproducible only with wine (and looks like only with DirectX-apps, have no issue with openarena which is OpenGL I suppose).
Should be fixed with http://cgit.freedesktop.org/mesa/mesa/commit/?id=eaa8e56108e28ff5fabc8c471f4e904b53c5f8fb
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