Bug 51604

Summary: and yet it moves: colored sparkling
Product: Mesa Reporter: almos <aaalmosss>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description almos 2012-06-30 13:25:30 UTC
They are on some rocks in episode 1, on all level exits, but most apparent on the tree joints in episode 2.

Upon startup this is printed:
Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)

BTW is it normal that it almost always segfaults on startup? The backtrace is different each time (64 bit).
Comment 1 almos 2014-05-24 20:17:18 UTC
I forgot to add that the corruption only occurs, if the "use shaders" option is enabled in the game. It's not relevant anymore, because I tried with mesa 10.1, and this corruption is gone. Closing.

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