Bug 55151

Summary: Mesa fails to optimize the sum of multiple vector multiplications into a matrix multiplication
Product: Mesa Reporter: Samuel Rødal <srodal>
Component: glsl-compilerAssignee: Ian Romanick <idr>
Status: RESOLVED MOVED QA Contact:
Severity: normal    
Priority: medium    
Version: 8.0   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Samuel Rødal 2012-09-20 15:07:43 UTC
vec3(v.z*nf1+v.y*nf2+v.x*nf3) could be optimized as v.zyx * mat3(nf1, nf2, nf3)

This gives a significant performance improvement at least on r600.
Comment 1 Samuel Rødal 2012-09-20 15:19:38 UTC
Sorry, that should be mat3(nf1, nf2, nf3) * v.zyx.

Example change from real-world example implementing this optimization:


     1.7 -    fragment+='vec3 _nrm = normalize(vec3(norm2.z*nf1+norm2.y*nf2+norm2.x*nf3)*2.0-1.0);';
     1.8 +    fragment+='vec3 _nrm = normalize(mat3(nf3, nf2, nf1)*norm2.xyz*2.0-1.0);';
Comment 2 Petri Latvala 2014-11-05 11:10:59 UTC
Removing dependency from i965-perf. Those two expressions produce the same code in the i965 backend.
Comment 3 GitLab Migration User 2019-09-18 19:44:54 UTC
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