Bug 55151 - Mesa fails to optimize the sum of multiple vector multiplications into a matrix multiplication
Summary: Mesa fails to optimize the sum of multiple vector multiplications into a matr...
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: glsl-compiler (show other bugs)
Version: 8.0
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Ian Romanick
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Reported: 2012-09-20 15:07 UTC by Samuel Rødal
Modified: 2019-09-18 19:44 UTC (History)
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Description Samuel Rødal 2012-09-20 15:07:43 UTC
vec3(v.z*nf1+v.y*nf2+v.x*nf3) could be optimized as v.zyx * mat3(nf1, nf2, nf3)

This gives a significant performance improvement at least on r600.
Comment 1 Samuel Rødal 2012-09-20 15:19:38 UTC
Sorry, that should be mat3(nf1, nf2, nf3) * v.zyx.

Example change from real-world example implementing this optimization:


     1.7 -    fragment+='vec3 _nrm = normalize(vec3(norm2.z*nf1+norm2.y*nf2+norm2.x*nf3)*2.0-1.0);';
     1.8 +    fragment+='vec3 _nrm = normalize(mat3(nf3, nf2, nf1)*norm2.xyz*2.0-1.0);';
Comment 2 Petri Latvala 2014-11-05 11:10:59 UTC
Removing dependency from i965-perf. Those two expressions produce the same code in the i965 backend.
Comment 3 GitLab Migration User 2019-09-18 19:44:54 UTC
-- GitLab Migration Automatic Message --

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