Summary: |
r300g: Corruption in Half Life 2 unless gl_ClipVertex is written |
Product: |
Mesa
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Reporter: |
Stefan Dösinger <stefandoesinger> |
Component: |
Drivers/Gallium/r300 | Assignee: |
Default DRI bug account <dri-devel> |
Status: |
RESOLVED
MOVED
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QA Contact: |
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Severity: |
normal
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Priority: |
medium
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Version: |
git | |
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Hardware: |
Other | |
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OS: |
All | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
Screenshot of the static main menu
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Created attachment 71330 [details] Screenshot of the static main menu Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled. This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.