Bug 58131

Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Product: Mesa Reporter: Stefan Dösinger <stefandoesinger>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: Screenshot of the static main menu

Description Stefan Dösinger 2012-12-11 11:27:13 UTC
Created attachment 71330 [details]
Screenshot of the static main menu

Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled.

This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.
Comment 1 GitLab Migration User 2019-09-18 18:51:32 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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