Bug 58131 - r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
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Reported: 2012-12-11 11:27 UTC by Stefan Dösinger
Modified: 2019-09-18 18:51 UTC (History)
0 users

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Attachments
Screenshot of the static main menu (132.91 KB, image/png)
2012-12-11 11:27 UTC, Stefan Dösinger
Details

Description Stefan Dösinger 2012-12-11 11:27:13 UTC
Created attachment 71330 [details]
Screenshot of the static main menu

Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled.

This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.
Comment 1 GitLab Migration User 2019-09-18 18:51:32 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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