Created attachment 71330 [details] Screenshot of the static main menu Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled. This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.
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