Bug 58661

Summary: Chat text and other things flashing in Minecraft on CAYMAN
Product: DRI Reporter: Thomas Rohloff <v10lator>
Component: DRM/RadeonAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: DRI git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Thomas Rohloff 2012-12-22 20:33:37 UTC
This is on newest mesa from git with kernel 3.8-rc1 (+ this patch: http://cgit.freedesktop.org/~agd5f/linux/commit/?h=drm-fixes-3.8&id=668bbc81baf0f34df832d8aca5c7d5e19a493c68 )
Comment 1 Thomas Rohloff 2012-12-22 20:39:12 UTC
As it is to large for a attachment here a link to a video showing the issue: https://www.dropbox.com/s/981hzit2ittwgyz/out-85.ogv
Comment 2 Alex Deucher 2012-12-22 23:50:38 UTC
I suspect this is a mesa 3D driver issue rather than a kernel issue.  Was this
working in the past?  Can you bisect?
Comment 3 Thomas Rohloff 2012-12-23 00:25:51 UTC
I'm not sure if it's mesa or kernel. Yes, it was working before last update (updated mesa + kernel).

I might be able to bisect later but atm my time is limited and as I don't even know what to bisect (kernel or mesa) it may take some time.
Comment 4 Thomas Rohloff 2012-12-23 00:26:34 UTC
Also I'm not sure about the dmesg output from here: https://bugs.freedesktop.org/show_bug.cgi?id=58667 - It might be connected.
Comment 5 Thomas Rohloff 2012-12-23 19:21:52 UTC
To add some more to this bug report: Some things in Minecraft aren't rendered at all: Water, Signs, Items (on the ground), all kind of mobs (animals, monsters, ...), the selection ring around blocks and maybe more.
Comment 6 Thomas Rohloff 2012-12-23 21:43:34 UTC
Bisected mesa.

This is a mesa bug caused by http://cgit.freedesktop.org/mesa/mesa/commit/?id=6532eb17baff6e61b427f29e076883f8941ae664

Can anybody move this to the right place or do I have to re-create the report (and if so: Where) ?
Comment 7 Thomas Rohloff 2013-12-04 18:34:50 UTC
I didn#t use r600g for some time now (used fglrx instead) but now this finally seems to be fixed! :)

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