This is on newest mesa from git with kernel 3.8-rc1 (+ this patch: http://cgit.freedesktop.org/~agd5f/linux/commit/?h=drm-fixes-3.8&id=668bbc81baf0f34df832d8aca5c7d5e19a493c68 )
As it is to large for a attachment here a link to a video showing the issue: https://www.dropbox.com/s/981hzit2ittwgyz/out-85.ogv
I suspect this is a mesa 3D driver issue rather than a kernel issue. Was this working in the past? Can you bisect?
I'm not sure if it's mesa or kernel. Yes, it was working before last update (updated mesa + kernel). I might be able to bisect later but atm my time is limited and as I don't even know what to bisect (kernel or mesa) it may take some time.
Also I'm not sure about the dmesg output from here: https://bugs.freedesktop.org/show_bug.cgi?id=58667 - It might be connected.
To add some more to this bug report: Some things in Minecraft aren't rendered at all: Water, Signs, Items (on the ground), all kind of mobs (animals, monsters, ...), the selection ring around blocks and maybe more.
Bisected mesa. This is a mesa bug caused by http://cgit.freedesktop.org/mesa/mesa/commit/?id=6532eb17baff6e61b427f29e076883f8941ae664 Can anybody move this to the right place or do I have to re-create the report (and if so: Where) ?
I didn#t use r600g for some time now (used fglrx instead) but now this finally seems to be fixed! :)
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