Summary: |
Texture flicker with fragment shader |
Product: |
Mesa
|
Reporter: |
olaf.klein |
Component: |
Drivers/DRI/i965 | Assignee: |
Ian Romanick <idr> |
Status: |
RESOLVED
FIXED
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QA Contact: |
|
Severity: |
normal
|
|
|
Priority: |
medium
|
|
|
Version: |
8.0 | |
|
Hardware: |
x86 (IA32) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
|
i915 platform:
|
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i915 features:
|
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Attachments: |
images, system info and example code
|
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Created attachment 72398 [details] images, system info and example code Texture flicker with fragment shader AND using more than one texture unit AND using GL_TEXTURE_WRAP.. with GL_CLAMP_TO_EDGE AND using target GL_TEXTURE_2D. The flicker isn't visible f.e. with GL_CLAMP_TO_EDGE or with target GL_TEXTURE_RECTANGLE_ARB. System: Dell Latitude D630 with openSUSE 12.2 (x86_32) More information, images and a ready-to-run example (QT 4++) in attachment