Bug 58960

Summary: Texture flicker with fragment shader
Product: Mesa Reporter: olaf.klein
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: 8.0   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: images, system info and example code

Description olaf.klein 2013-01-02 23:26:17 UTC
Created attachment 72398 [details]
images, system info and example code

Texture flicker with fragment shader AND using more than one texture unit AND using GL_TEXTURE_WRAP.. with GL_CLAMP_TO_EDGE AND using target GL_TEXTURE_2D. The flicker isn't visible f.e. with GL_CLAMP_TO_EDGE or with target GL_TEXTURE_RECTANGLE_ARB.


System: Dell Latitude D630 with openSUSE 12.2 (x86_32)
More information, images and a ready-to-run example (QT 4++) in attachment
Comment 1 Eric Anholt 2013-02-15 14:33:02 UTC
Thanks for the testcase!  That was very nice to work with.

commit c37992c54d753e732783f712dea2d483450371dd
Author: Eric Anholt <eric@anholt.net>
Date:   Tue Feb 5 15:46:22 2013 -0800

    i965/fs: Do a general SEND dependency workaround for the original 965.

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