Created attachment 72398 [details]
images, system info and example code
Texture flicker with fragment shader AND using more than one texture unit AND using GL_TEXTURE_WRAP.. with GL_CLAMP_TO_EDGE AND using target GL_TEXTURE_2D. The flicker isn't visible f.e. with GL_CLAMP_TO_EDGE or with target GL_TEXTURE_RECTANGLE_ARB.
System: Dell Latitude D630 with openSUSE 12.2 (x86_32)
More information, images and a ready-to-run example (QT 4++) in attachment
Thanks for the testcase! That was very nice to work with.
Author: Eric Anholt <firstname.lastname@example.org>
Date: Tue Feb 5 15:46:22 2013 -0800
i965/fs: Do a general SEND dependency workaround for the original 965.