Created attachment 72398 [details] images, system info and example code Texture flicker with fragment shader AND using more than one texture unit AND using GL_TEXTURE_WRAP.. with GL_CLAMP_TO_EDGE AND using target GL_TEXTURE_2D. The flicker isn't visible f.e. with GL_CLAMP_TO_EDGE or with target GL_TEXTURE_RECTANGLE_ARB. System: Dell Latitude D630 with openSUSE 12.2 (x86_32) More information, images and a ready-to-run example (QT 4++) in attachment
Thanks for the testcase! That was very nice to work with. commit c37992c54d753e732783f712dea2d483450371dd Author: Eric Anholt <eric@anholt.net> Date: Tue Feb 5 15:46:22 2013 -0800 i965/fs: Do a general SEND dependency workaround for the original 965.
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