Bug 60073

Summary: [bisected] Bad rendering in Path of Exile
Product: Mesa Reporter: Wojciech Pyczak <nissarin>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
See Also: https://bugs.freedesktop.org/show_bug.cgi?id=59690
Whiteboard:
i915 platform: i915 features:
Attachments: Login screen
Login screen (bad rendering)
In-game screenshot
In-game screenshot (bad rendering)

Description Wojciech Pyczak 2013-01-30 13:10:05 UTC
Hardware: Radeon 6850

Software: 64bit Gentoo, game running via Wine (32bit), git versions of libdrm, xf86-video-ati, kernel version 3.7(ish) and latest 3.8 rc + drm-next branch

The issue is affecting light effects, spell effects, etc. (see screenshots).

Bisecting leads to this commit:
commit 3b51d71c8544ee198008bbf3545bf3def6e9e77f
Author: Jordan Justen <jordan.l.justen@intel.com>
Date:   Fri Dec 28 11:00:50 2012 -0800

    copyteximage: check that sRGB usage is valid for GLES3 / GL

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>


There is already one bug report mentioning this commit [1], not sure if it's the same issue.

Besides PoE, I also encontered similar problem in StarCraft2, I didn't checked if it's the same problem, text/fonts on the loading screen shows the same "corruption", however the game also hangs the GPU, so bisecting it might be a bit problematic.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=59690
Comment 1 Wojciech Pyczak 2013-01-30 13:11:22 UTC
Created attachment 73926 [details]
Login screen
Comment 2 Wojciech Pyczak 2013-01-30 13:12:11 UTC
Created attachment 73927 [details]
Login screen (bad rendering)
Comment 3 Wojciech Pyczak 2013-01-30 13:15:31 UTC
Created attachment 73928 [details]
In-game screenshot
Comment 4 Wojciech Pyczak 2013-01-30 13:15:53 UTC
Created attachment 73929 [details]
In-game screenshot (bad rendering)
Comment 5 Jordan Justen 2013-02-12 22:05:06 UTC
Please retest with 496928a4, as this commit reverts
this change for desktop GL. (The behavior is retained
for GLES3.)
Comment 6 Wojciech Pyczak 2013-02-14 10:27:33 UTC
I'm currently using latest version (cb4616d3) and the issue is gone.
Comment 7 Jerome Glisse 2013-02-14 15:40:32 UTC
Ok closing

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