Hardware: Radeon 6850 Software: 64bit Gentoo, game running via Wine (32bit), git versions of libdrm, xf86-video-ati, kernel version 3.7(ish) and latest 3.8 rc + drm-next branch The issue is affecting light effects, spell effects, etc. (see screenshots). Bisecting leads to this commit: commit 3b51d71c8544ee198008bbf3545bf3def6e9e77f Author: Jordan Justen <jordan.l.justen@intel.com> Date: Fri Dec 28 11:00:50 2012 -0800 copyteximage: check that sRGB usage is valid for GLES3 / GL Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> There is already one bug report mentioning this commit [1], not sure if it's the same issue. Besides PoE, I also encontered similar problem in StarCraft2, I didn't checked if it's the same problem, text/fonts on the loading screen shows the same "corruption", however the game also hangs the GPU, so bisecting it might be a bit problematic. [1] https://bugs.freedesktop.org/show_bug.cgi?id=59690
Created attachment 73926 [details] Login screen
Created attachment 73927 [details] Login screen (bad rendering)
Created attachment 73928 [details] In-game screenshot
Created attachment 73929 [details] In-game screenshot (bad rendering)
Please retest with 496928a4, as this commit reverts this change for desktop GL. (The behavior is retained for GLES3.)
I'm currently using latest version (cb4616d3) and the issue is gone.
Ok closing
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