Bug 64220

Summary: GPU lockup in L4D2 on SUMO and TURKS
Product: Mesa Reporter: russianneuromancer
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: 9.1   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: dmesg
Xorg log

Description russianneuromancer 2013-05-04 20:04:37 UTC
To reproduce this issue start L4D2, load any campaign, kill few zombies. It'll take less than a minute to GPU hang happen. Logs attached.

Software:
Linux 3.8.0-19
libdrm 2.4.43
Mesa 9.1.1
xserver-xorg-video-radeon 7.1.0
Xserver 1.13.3
Kubuntu 13.04 x86_64

Hardware:
A8-3500M with Radeon HD 6620G.
Comment 1 russianneuromancer 2013-05-04 20:05:09 UTC
Created attachment 78857 [details]
dmesg
Comment 2 russianneuromancer 2013-05-04 20:05:43 UTC
Created attachment 78858 [details]
Xorg log
Comment 3 russianneuromancer 2013-05-04 21:24:26 UTC
This GPU lockup is also reproducible on Radeon HD 6650M.
Comment 4 Andreas Boll 2013-05-04 22:28:42 UTC
Does setting the env var R600_HYPERZ=0 help?
If yes, an upgrade to mesa 9.1.2, where hyperz is disabled by default, should fix your issue.
Comment 5 russianneuromancer 2013-05-04 23:26:50 UTC
Thanks! That workaround help prevent GPU lockups.

*** This bug has been marked as a duplicate of bug 60969 ***

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.