|Summary:||Splice.x86_64 rendering issue - shockwave animation (regression)|
|Product:||Mesa||Reporter:||Auke Kok <auke-jan.h.kok>|
|Component:||Drivers/DRI/i965||Assignee:||Ian Romanick <idr>|
|Status:||RESOLVED MOVED||QA Contact:||Intel 3D Bugs Mailing List <intel-3d-bugs>|
|i915 platform:||i915 features:|
Description Auke Kok 2013-05-07 21:44:08 UTC
The Splice.x86_64 game used to render correctly, but since recently we've updated Mesa to 9.1.1 I noticed a regression. The puzzle game shows a "shockwave" animation when the player completes a level. This shockwave is rendered afaics by a large texture that is manipulated to show a "ripple" effect across the entire screen. Previously, this was rendering correctly on IVB. However, when I play the game now, the animation shows a monochrome texture that obscures the screen for the duration of the shockwave animation, and no ripple effect is seen.
Comment 1 Auke Kok 2013-09-09 22:21:57 UTC
Still an open issue with mesa-lib 9.1.6, this time tested on ia32 (i586). The exact defect occurs in the "shockwave" animation.
Comment 2 GitLab Migration User 2019-09-25 18:49:39 UTC
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1396.