The Splice.x86_64 game used to render correctly, but since recently we've updated Mesa to 9.1.1 I noticed a regression.
The puzzle game shows a "shockwave" animation when the player completes a level. This shockwave is rendered afaics by a large texture that is manipulated to show a "ripple" effect across the entire screen.
Previously, this was rendering correctly on IVB. However, when I play the game now, the animation shows a monochrome texture that obscures the screen for the duration of the shockwave animation, and no ripple effect is seen.
Still an open issue with mesa-lib 9.1.6, this time tested on ia32 (i586). The exact defect occurs in the "shockwave" animation.
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