Bug 64338 - Splice.x86_64 rendering issue - shockwave animation (regression)
Summary: Splice.x86_64 rendering issue - shockwave animation (regression)
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: 9.1
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
Depends on:
Reported: 2013-05-07 21:44 UTC by Auke Kok
Modified: 2014-09-21 18:20 UTC (History)
2 users (show)

See Also:
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Description Auke Kok 2013-05-07 21:44:08 UTC
The Splice.x86_64 game used to render correctly, but since recently we've updated Mesa to 9.1.1 I noticed a regression.

The puzzle game shows a "shockwave" animation when the player completes a level. This shockwave is rendered afaics by a large texture that is manipulated to show a "ripple" effect across the entire screen.

Previously, this was rendering correctly on IVB. However, when I play the game now, the animation shows a monochrome texture that obscures the screen for the duration of the shockwave animation, and no ripple effect is seen.
Comment 1 Auke Kok 2013-09-09 22:21:57 UTC
Still an open issue with mesa-lib 9.1.6, this time tested on ia32 (i586). The exact defect occurs in the "shockwave" animation.

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