Summary: | texture issues in xonotic with llvm+sb and offset mapping | ||
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Product: | Mesa | Reporter: | Stefano Teso <stefano.teso> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | shader dump |
Description
Stefano Teso
2013-07-09 11:02:23 UTC
Created attachment 82247 [details]
shader dump
Looks like it's llvm backend's issue, I'm attaching the dump of the failing shader.
As far as I know, SET_GRADIENTS_x instructions should be in the same TEX clause with SAMPLE_G instructions that use corresponding gradients. SB ignores SET_GRADIENTS_x instructions in separate clauses and this makes the problem more noticeable.
IIRC there was also piglit test failing due to this problem with llvm backend.
Thanks for the quick response. I just wanted to note that the glitch is still there with llvm 3.4 trunk. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/447. |
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