Summary: | Dota 2 crashes with r600g when starting the tutorial | ||
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Product: | Mesa | Reporter: | Tilman Sauerbeck <tilman> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Log |
Description
Tilman Sauerbeck
2013-07-16 16:06:08 UTC
Ugh, I forgot to post the backtrace: #0 0xf538fc5a in check_begin_texture_render (ctx=0x8bbe000, fb=0x17da4a80) at ../../src/mesa/main/fbobject.c:1871 #1 0xf539007d in _mesa_BindFramebuffer (target=36160, framebuffer=24) at ../../src/mesa/main/fbobject.c:2018 #2 0xf730f3d1 in ?? () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/bin/libtogl.so #3 0xf7302e30 in IDirect3DDevice9::UpdateBoundFBO() () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/bin/libtogl.so #4 0xf7303070 in IDirect3DDevice9::Clear(unsigned int, _D3DRECT const*, unsigned int, unsigned int, float, unsigned int) () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/bin/libtogl.so #5 0xf1a10849 in ?? () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/bin/shaderapidx9.so #6 0xf375ef8f in ?? () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/bin/materialsystem.so #7 0xee553ea7 in ?? () from /home/tilman/.local/share/Steam/SteamApps/common/dota 2 test/dota/bin/client.so [...] With a driver that was configured with --enable-texture-float, it doesn't crash in that particular spot anymore. Instead it now crashes in dota 2 beta/bin/stdshader_dx9.so. Strangely, it does _not_ crash if you run it in apitrace. I don't know what to make of that. I'm not sure if I and others experience the same problem as you, but when I try to start the first tutorial mission in DotA 2 (or change the resolution in the options menu), the game crashes. I reported my issues first at the Valve bugtracker: https://github.com/ValveSoftware/Dota-2/issues/597 https://github.com/ValveSoftware/Dota-2/issues/598 User dabreese00 compiled a collection of all similiar bug reports in the following meta-issue: https://github.com/ValveSoftware/Dota-2/issues/655 It seems to boil down to a general shader issue with Mesa, as users with Intel & R600 drivers are having the problems. When one delete certain shader files the game will start. User Plagman there said "These GLSL shaders should be syntactically correct, so I suggest filing a bug against Mesa instead and using the official AMD driver until this is fixed on their end." The latest version I did try was mesa/lib32-mesa 9.3.0_devel.57891-1. I would really appreciate if you could take a look into the problem. This bug report might be related to https://bugs.freedesktop.org/show_bug.cgi?id=55241 (In reply to comment #3) > I'm not sure if I and others experience the same problem as you, but when I > try to start the first tutorial mission in DotA 2 (or change the resolution > in the options menu), the game crashes. I can change the resolution just fine. > It seems to boil down to a general shader issue with Mesa, as users with > Intel & R600 drivers are having the problems. When one delete certain shader > files the game will start. Nope, deleting/renaming the fxc subdirectory doesn't help on my system. Looks like I'm seeing a different problem than you are. (In reply to comment #2) > With a driver that was configured with --enable-texture-float, it doesn't > crash in that particular spot anymore. resolved/invalid. > Instead it now crashes in dota 2 beta/bin/stdshader_dx9.so. Strangely, it > does _not_ crash if you run it in apitrace. I don't know what to make of > that. This might have been a bug in dota2. |
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