Summary: | [radeonsi] texture rendering is broken in Source-Engine games | ||
---|---|---|---|
Product: | Mesa | Reporter: | Laurent carlier <lordheavym> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Michel Dänzer <michel> |
Status: | RESOLVED INVALID | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | grantipak |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Half Life 2 broken rendering
Portal broken rendering Corruption in HL2:DM attachment-31773-0.html |
Created attachment 84113 [details]
Portal broken rendering
Is it a regression? If yes, could you bisect? Marek, I have this mostly figured out. Fixed with http://cgit.freedesktop.org/mesa/mesa/commit/?id=be301f707e8c6ba3bb0574e64a0a4f1653af8fb7 I seem to be getting the same bug after rebuilding Mesa from Git yesterday. Created attachment 126587 [details]
Corruption in HL2:DM
Created attachment 126588 [details]
attachment-31773-0.html
I'm out of the office, returning Wed Sep 21. I will be checking mail but responses will be delayed.
Regards,
Tim
Sure it's not the same bug, please open a new one |
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Created attachment 84112 [details] Half Life 2 broken rendering * OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN * OpenGL version string: 2.1 Mesa 9.3.0-devel (git-5626a84) * LLVM-3.4svn Rendering of textures are broken with Source-Engine based games, see attached screenshots