Summary: | [snb] GPU hang while playing Dota 2 | ||
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Product: | Mesa | Reporter: | Michael Groh <brot+bfdo> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | eero.t.tamminen |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | i915_error_state-mesa-9.3.0-devel-git-4b3c0a7_kernel-3.11.0-dota2 |
Could you update to commit 5563dfabc8c1b7cc1a67e4d64311ea29aef43087 at least? There were some bugs with not applying necessary workarounds that would lead to gpu hangs on snb. I have recently played some DOTA2 again and have not seen any hangs, so i guess this has been taken care of. Thank you for your work, Michael |
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Created attachment 85861 [details] i915_error_state-mesa-9.3.0-devel-git-4b3c0a7_kernel-3.11.0-dota2 I have GPU hangs while playing Dota2 on my snb GT2+ Chipset: Sandybridge Mobile (GT2+) Kernel/Arch: Linux brotscheibe 3.11.0 #56 SMP PREEMPT Thu Sep 12 22:57:06 CEST 2013 x86_64 Intel(R) Core(TM) i5-2540M CPU @ 2.60GHz GenuineIntel GNU/Linux Versions: all from 13.09.2013 git-repos, so Libdrm: b6da447c04ea3f243b56dc964bc8d43bba003ae2 Mesa: 4b3c0a797f89830fd5ba0943b061abf4fc38337e glxinfo:OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.3.0-devel (git-4b3c0a7) Xorg: 47ff382d1fce25a8b097d45b79489e891f1f1228 ,X.Org X Server 1.14.99.1 xf86-video-intel: 76790db4e6b33a439a6426ec73547904a50047c5, module version = 2.99.902 Machine is a Dell Latitude E6420. dmesg says: [61235.872757] [drm:i915_hangcheck_elapsed] *ERROR* stuck on render ring [61235.872764] [drm] capturing error event; look for more information in /sys/kernel/debug/dri/0/i915_error_state [61235.875764] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x23035000 ctx 1) at 0x23035250