Created attachment 85861 [details] i915_error_state-mesa-9.3.0-devel-git-4b3c0a7_kernel-3.11.0-dota2 I have GPU hangs while playing Dota2 on my snb GT2+ Chipset: Sandybridge Mobile (GT2+) Kernel/Arch: Linux brotscheibe 3.11.0 #56 SMP PREEMPT Thu Sep 12 22:57:06 CEST 2013 x86_64 Intel(R) Core(TM) i5-2540M CPU @ 2.60GHz GenuineIntel GNU/Linux Versions: all from 13.09.2013 git-repos, so Libdrm: b6da447c04ea3f243b56dc964bc8d43bba003ae2 Mesa: 4b3c0a797f89830fd5ba0943b061abf4fc38337e glxinfo:OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.3.0-devel (git-4b3c0a7) Xorg: 47ff382d1fce25a8b097d45b79489e891f1f1228 ,X.Org X Server 1.14.99.1 xf86-video-intel: 76790db4e6b33a439a6426ec73547904a50047c5, module version = 2.99.902 Machine is a Dell Latitude E6420. dmesg says: [61235.872757] [drm:i915_hangcheck_elapsed] *ERROR* stuck on render ring [61235.872764] [drm] capturing error event; look for more information in /sys/kernel/debug/dri/0/i915_error_state [61235.875764] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x23035000 ctx 1) at 0x23035250
Could you update to commit 5563dfabc8c1b7cc1a67e4d64311ea29aef43087 at least? There were some bugs with not applying necessary workarounds that would lead to gpu hangs on snb.
I have recently played some DOTA2 again and have not seen any hangs, so i guess this has been taken care of. Thank you for your work, Michael
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